How to Draw Pokemon

How to Draw Pokemon Author Peter Childs
ISBN-10 1540829987
Year 2016-12-01
Pages 60
Language en
Publisher Createspace Independent Publishing Platform
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Draw them all! Learn how to draw Pikachu, Eevee, Charizard, Mewtwo and other popular Pokemon characters. Over 50 popular Pokemon have been covered in this step by step drawing guide. So, grab this guide today and start drawing them all immediately!

Draw Manga

Draw Manga Author Bruce Lewis
ISBN-10 1843401886
Year 2005
Pages 128
Language en
Publisher Collins & Brown
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One of the first professional cartoonists shares the benefit of his experience with budding artists, showing readers how to draw in the popular manga style, explaining the origins of the form and demonstrating its basic techniques. All ages.

It s Complicated

It s Complicated Author danah boyd
ISBN-10 9780300166316
Year 2014-02-25
Pages 281
Language en
Publisher Yale University Press
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Surveys the online social habits of American teens and analyzes the role technology and social media plays in their lives, examining common misconceptions about such topics as identity, privacy, danger, and bullying.

The Art of Game Design

The Art of Game Design Author Jesse Schell
ISBN-10 9781498759564
Year 2015-09-15
Pages 600
Language en
Publisher CRC Press
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Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

How to Draw Anime

How to Draw Anime Author Peter Childs
ISBN-10 1530680263
Year 2016-03-22
Pages 44
Language en
Publisher Createspace Independent Publishing Platform
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Easy Step by Step Book for Kids To Draw Anime Manga Cartoon Characters.The "How To Draw Anime " guide will enable your child to communicate with the outside world with visual intelligence. They will learn to express their feelings, emotions and wants more efficiently. Peter Child's " How To Draw Anime " will help your children develop important cognitive skill . They will learn to express their emotions by drawing cartoon characters of anime manga that they see in the TV . This will teach them how to become a better artist.This book in targeted towards young aspiring artists seeking to develop their technical and drawing skills and build a repertoire of skills.Gradually your children will learn to express their feeling towards their family, friends and loved ones. They will start to correlate them with anime characters in a funny and constructive manner.With time , your children will build confidence in drawing . At the same time they will be confident to recognize common cartoon characters and reproduce those using a pencil and a piece of paper. If you are looking for a drawing book to guide your kids through step by step, you got it! This book is simple at the same time challenging. Simplicity will mean that your children will enjoy their work. Challenging will mean that they won't get bored . They will progress higher by going through the steps. Even the youngest artists can learn how to draw anime step by step from basic shapes such as circles and ellipses. This book shows 33 anime manga cartoon heroes, heroines and villains drawn step by step.Benefits of the book:"How To Draw Anime" by Peter Childs will help your children with- * Communication skills. * Memory and recognition skills * Hand-Eye co-ordinations * Early art concept * Pride is drawing * Understanding of the world * Motivation and patience * Color vocabularyDon't let your child fall behind. This isn't necessarily about the quality of their current artwork, it is about their ability to communicate with their surroundings. Order this book and you will see how the simple process of improving your child's ability to draw common cartoon characters will translate into an improved ability to connect with the world.

Trigger Happy

Trigger Happy Author Steven Poole
ISBN-10 9781628722246
Year 2013-12-13
Pages 999
Language en
Publisher Skyhorse Publishing, Inc.
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The Edge calls Trigger Happy a "seminal piece of work." For the first time ever, an aficionado with a knowledge of art, culture, and a real love of gaming takes a critical look at the future of our videogames, and compares their aesthetic and economic impact on society to that of film. Thirty years after the invention of the simplest of games, more videogames are played by adults than children. This revolutionary book is the first-ever academically worthy and deeply engaging critique of one of today's most popular forms of play: videogames are on track to supersede movies as the most innovative form of entertainment in the new century.

How To Draw Comics The Marvel Way

How To Draw Comics The Marvel Way Author Stan Lee
ISBN-10 9780671530778
Year 1984-09-14
Pages 192
Language en
Publisher Simon and Schuster
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Illustrates hitherto mysterious methods of comic art using as examples such Mighty Marvel heroes as Thor, The Silver Surfer, Spider-Man, and The Hulk

Drawing for Beginners

Drawing for Beginners Author Peter Partington
ISBN-10 0007198140
Year 2005-01-06
Pages 192
Language en
Publisher HarperCollins Publishers
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Provides information on the basic techniques of drawing using a pencil, pen, charcoal, pastels, pen and wash, and contâe.

Hanging Out Messing Around and Geeking Out

Hanging Out  Messing Around  and Geeking Out Author Mizuko Ito
ISBN-10 9780262258265
Year 2009-10-30
Pages 440
Language en
Publisher MIT Press
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Conventional wisdom about young people's use of digital technology often equates generational identity with technology identity: today's teens seem constantly plugged in to video games, social networking sites, and text messaging. Yet there is little actual research that investigates the intricate dynamics of youths' social and recreational use of digital media. Hanging Out, Messing Around, and Geeking Out fills this gap, reporting on an ambitious three-year ethnographic investigation into how young people are living and learning with new media in varied settings -- at home, in after-school programs, and in online spaces. Integrating twenty-three case studies -- which include Harry Potter podcasting, video-game playing, music sharing, and online romantic breakups -- in a unique collaborative authorship style, Hanging Out, Messing Around, and Geeking Out is distinctive for its combination of in-depth description of specific group dynamics with conceptual analysis.

Love to Draw Pokemon Go

Love to Draw   Pokemon Go Author Lucy Fairclough
ISBN-10 1537620029
Year 2016-09-17
Pages 66
Language en
Publisher Createspace Independent Publishing Platform
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Pick up a pencil and learn to draw your favorite characters from Pokemon Go! Whether it's Pikachu, Bellsprout or Jigglypuff you'll be drawing them all in no time at all. Once you've finished sketching them, color them in!

Fashion Illustration for Designers

Fashion Illustration for Designers Author Kathryn Hagen
ISBN-10 9781478635567
Year 2017-05-03
Pages 578
Language en
Publisher Waveland Press
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Fashion design begins in the designer’s creative mind, and drawing is the crucial next step to communicating creative ideas to others to bring those ideas to reality. Clear, expressive drawings engage and bring together people in patternmaking, production, marketing, and all other facets of the fashion business, ensuring that everyone shares the same vision that originates with the designer. Kathryn Hagen brings decades of experience teaching design students how best to translate their ideas into drawings. She opens with basic drawing skills using both hand tools and computer techniques before moving on to applying those skills to both the human figure and the specifics of various types of clothing. Throughout the book she exposes designers to myriad techniques and styles, encouraging each individual to discover what works best for him or her. Each chapter ends with practice exercises as well as visual references to review and reinforce material learned in the chapter lessons. Videos demonstrating hands-on examples can be viewed at waveland.com/Hagen, with emphasis on distressed fabrics and novelty treatments. 84 pages of color present a wide variety of rendering techniques.

Still Standing After All the Tears

Still Standing After All the Tears Author Valerie Silveira
ISBN-10 098611040X
Year 2015-02-10
Pages 304
Language en
Publisher
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In 2004, Valerie Silveira's 18-year-old daughter was shot by her ex-boyfriend. Over the next decade, Jordan's life spun further out of control and, as a result, Valerie's plunged into darkness. She would face the heartbreaking reality that her daughter is a heroin addict, and the painful truth that she is powerless to save Jordan from her Drug Addiction Beast. Are you living with a Beast? They come in all shapes and sizes. Some arrive because of an alcoholic or addict in the family, abuse, abandonment, an accident or illness, loss, perfectionism, or something else. Many are a combination of two or more. A Beast is that situation, person, attitude, or circumstance that has left you lost, defeated, frustrated, angry, hopeless and helpless, or living in paralyzing fear. Our Beasts remind us of the past, keep us from living in the present, and fearful of the future. Beginning three years prior to the shooting, Valerie stepped onto what she calls the Roller Coaster from Hell. Her Codependent Enabler Beast rode it with her, but it would take Valerie nearly thirteen years to acknowledge the Beast that was slowly taking over her life. With a heart shattered into a million pieces, a broken family, health issues, financial hardship and depression, Valerie was giving up the hope of ever being happy again. Still Standing After All the Tears takes you on a journey through the agony and hopelessness of losing a child over and over again to drug addiction. Valerie shares her very painful and journey to battle her own two-headed Codependency Enabler Beast. This book will give hope to anyone living with any kind of Beast - that you too have what it takes to stand up and fight. She discovered the Nine Actions to Battle Your Beast that are helping countless others to stand up and fight; to put the pieces back together after all hell breaks loose. Nine Actions to Battle Your Beast 1. Decide to Stand Up & Fight 2. Get On Your Spiritual Armor 3. Put On Your Oxygen Mask 4. Build Your Circle of Strength 5. Change Your Attitude 6. Adjust Your Focus 7. Stop Being a Control Freak 8. Stand On Your Story 9. Make Meaning From the Madness Valerie has an incredibly relatable style and her sense of humor shows through the pain. This book is important not only for families of addicts or domestic abuse victims, but also for anyone struggling to move through or past a serious life situation. The Nine Actions to Battle Your Beast are the very actions that Valerie still uses today and that are helping others to stand up and reclaim their lives. If you are a mother of an addict or have a family member or loved one who is an addict, this book is for you. If your Beast has nothing to do with addiction, this book is still for you. No matter what Beast you have been living with, the Nine Actions to Battle Your Beast could mean the difference between living and really living.

Journey to the Orange Islands

Journey to the Orange Islands Author Tracey West
ISBN-10 0439169429
Year 2000
Pages 83
Language en
Publisher Scholastic Paperbacks
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The professor sends Oak on a mission to the Orange Islands where many surprises await the young Pokemon trainer at every turn. One member of Ash's team will say goodbye - maybe forever. A stranger will join the group - but who is he really? And a gentle Pokemon called Labras is discovered.

Intellectual Property

Intellectual Property Author Kamil Idris
ISBN-10 9280511130
Year 2003
Pages 377
Language en
Publisher WIPO
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This publication seeks to demystify intellectual property and to explain the whys and wherefores of the subject -unlike many other IP texts that concentrate on the what. Its message is that intelletual property is a power tool for economic development and wealth creation that is not yet being used to optimal effect in all countries, particularly in the developing world. It is a practical guide to using those intangible assets - such as knowledge, information, creativity and inventiveness - that are rapidly replacing traditional and tangible assets - such as land, labor and capital - as the driving forces of economic health and well-being.

Oh Joy Sex Toy

Oh Joy Sex Toy Author Erika Moen
ISBN-10 1620103621
Year 2016-10-05
Pages 268
Language en
Publisher Oni Press
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Oh Joy Sex Toy: Volume One is 268 pages of comics by Erika Moen and Matthew Nolan about sex, sex toy reviews, sexuality, sex education, safer sex practices, interviews with sex industry workers, AND MORE. Volume One collects the first year's worth of content from the weekly comic Oh Joy Sex Toy. Combining helpful facts with terrible puns and the occasional Star Trek joke, Volume One is an indispensable resource for fans of sex, fans of comics, and nerds of all stripes. It also features the comics of nearly a dozen other cartoonists, plus brand new comics made exclusively for the book and behind-the-scenes content!